• Summary: Implemented designs for new Stripe payment integrations

    • Role: UX Designer

    • Research Method: Comparative analysis

    • Deliverables: High fidelity prototypes

DaySmart Stripe Implementation

  • Summary: Revamped an employee-facing menu management system for corporate admins of a large food-chain

  • Role: UX Designer/Editor

  • Research Methods: Card sorting, Comparative analysis, Interviews

  • Deliverables: Persona, Journey map, UX Requirements, Low-fidelity and High-fidelity prototypes

Menu Management System

  • Summary: This page explains the work I did for a social impact and entrepreneurship organization at the University of Michigan

  • Roles: Community Partnerships Coordinator, Graphic Designer, Marketing/Communications Lead, Host/Facilitator

  • Deliverables: Marketing Materials

Community Partnerships Coordinator - optiMize

  • Summary: Created a safety app prototype that allows you to contact friends and family as well as find safety-related activities in your area.

  • Role: UX Designer/Researcher

  • Deliverables: Personas and scenarios, Low-fidelity and High-fidelity interactive prototypes

Securus

  • Summary: Created logo for the moMentum Fellowship, an 2-day entrepreneurial fellowship for community college students in Michigan working on projects related to social justice and sustainability.

  • Role: Logo Designer

  • Deliverables: Logo drafts, Final designs

moMentum Logo

  • Summary: Mocked up a logo design for The Nicholas Arboretum garden in Ann Arbor, MI

  • Role: Logo Designer

  • Deliverables: Logo, Typography, App icon designs

The Arb Logo